ESP 1 Studying

#APS111
These are notes I made to help me study for the APS111 final exam. I got a mark in the 80s on the final, so I'd say it was decently effective.

Tasks

Practice

In-Class Practice APS111 Case Study

Client Statement

An initial statement by the client of a project that details what the client wants from the project.

Problem Statement

A statement written by the engineering design team describing their interpretation of what the problem of the project is, based on both the client statement and external research. It must include:

Why why why method

A method for determining a more specific gap/need/scope of a project.

Service Environment

The service environment is a the specific location that the project will occupy. This must only be stuff that would exist, even if the design did not exist! It includes the following parts:

The SE should consist of both primary and secondary research. Primary research is done through observation, and should include aspects that cover POEMS:

Stakeholders

People or groups of people that are impacted by a design and have an influence on the design.

Stakeholder Analysis Matrix

A matrix with interest on horizontal axis and influence/impact on vertical axis

Low interest High interest
Low influence Less-important
High influence Important

Detailed Requirements

Detailed requirements are a section of the PR/CDS that houses the Functions, Objectives, and Constraints.

Black Box Method

Black box method is a tool mainly used to generate functions, but can also be used for objectives and constraints.

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Pairwise Comparison

A pairwise comparison is a tool that is often used to rank objectives, but can be used for other things. Simply put, it ranks the items in a list.

Item 1 Item 2 Item 3 Item 4 Score
Item 1 - 1 0 1 2
Item 2 0 - 0 1 1
Item 3 1 1 - 0 2
Item 4 0 0 1 - 1

In the first row, Item 1 is more important than Item 2 and Item 4, but not Item 3.

Functions

The functions describe what the design must do for it to fulfill the need in the Problem Statement, and nothing more.

Functional basis

Functions are built upon a functional basis, which is the most low-level version of a function. It only has a verb and a noun, nothing else.

Structural Decomposition

Decomposing a problem into its structural elements, which are discrete physical units or subsystems.

Functional Decomposition

Decomposing a problem into its functional elements instead of structural, which essentially means dividing an individual task into different functional units or tasks that enable that task to occur, which is independent of physical structure.

Means Analysis

A method of generating more functions. It involves performing a functional decomposition, and coming up with as many means that fulfill the functions you've already come up with (through that decomposition).

Objectives

What the design should be, formatted as follows:
The design/solution should be/have (descriptor); it should meet some metric, with some specific units/measurement specification.
Note that the objectives should not have adjectives or adverbs in them; they should be specific.

How-Why Tree

Essentially just a tree diagram that has the general goal at the top, and the specific objectives at the bottom.

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Constraints

Constraints are specific and absolute limits that the design must not cross.

Idea Generation

Idea generation is the process of coming up with solutions that fulfill the functions and constraints, but not necessarily the objectives.

Brainstorming

Brainstorming typically occurs both in groups and individually.

Free Brainstorming
A method of brainstorming that is essentially just members within a group saying their ideas out loud, and someone recording them. This occurs for a set amount of time, after which the group takes a break and then restarts the process.

Structured Brainstorming
A "structured" process by which ideas are generated, specifically as a group. However, unlike free brainstorming, each team member records ideas individually for 15-20 minutes, and then shares with the rest of the group.

Reversal Method

A method of generating ideas (generally) through which you "reverse" the direction/sequence of idea generation.

Random Stimulation

Looking for some random word/concept/idea and trying to incorporate it into your line of thinking, and then using those to create more concrete and realistic ideas. This may not actually lead to anything that is feasible, but may open your mind to new ideas.

Blue Sky Thinking

A method of generating ideas, wherein you consider absolutely zero constraints. This is to help eliminate any preconceived notions, and can help widen your design space.

Magic Solutions

Basically just coming up with a solution without a specific realistic way for that solution to occur. It can be thought of as coming up with a result, and then trying to fit a realistic solution or explanation for that result after the fact.

Morph Charts

A graphical process of putting ideas together into full solutions.

SCAMPER

An acronym that can be used to modify or improve already generated ideas. It stands for:

Analogy

Analogy is essentially looking to pre-existing solutions to tangentially-related problems, both artificial and in nature.

TRIZ

Stands for "Theory of Inventive Design", which is a set of 40 inventive principles that challenge the conventional thinking that engineers may adopt.

Benchmarking

An analysis of an existing technology that directly solves the problem you are trying to deal with, which helps the design team identify the requirements that a design might have, as well as to compare the design ideas to something that already exists.

Idea Selection

Idea selection is the process of taking all the ideas you generated in idea generation, and choosing the best ones. This should be done in a general -> specific order:

  1. Feasibility Check (not really part of idea selection, more of a filter)
  2. Multi-voting
  3. Graphical Decision Matrix
  4. Pugh Method / Weighted Decision Matrix

Feasibility Check

This is the process of seeing if every idea fulfills the functions and constraints; if they don't, then they must either be modified or discarded.

Multi-voting

A simple process of cutting down the number of solutions, wherein each team member is assigned a certain number of votes, and is made to distribute one to each solution they think is good. Once each team member has voted, the votes are all tallied up and counted, and the ones with votes are pooled together.

Graphical Decision Chart

A 2x2 matrix where the two most important objectives, determined by pairwise comparison, are put on the horizontal and vertical axes respectively. As you move further away from the origin, the relative effectiveness with which each solution fulfills the objective increases.

Pugh Method

A variation on pairwise comparison, wherein each solution is compared against a "standard" solution—which is one of the solutions the design team chooses after applying previous methods, or an existing solution external to the design project. These solutions are compared against all the objectives identified in the project.

This method is "bad" because:

Weighted Decision Matrix

This is a modification of the Pugh Method. Instead of comparing against a datum, each solution is given a score based on how well it fulfills each objective.

Objectives Solution 1 Solution 2 Solution 3 Sum
O1 (0.45) 0.1(0.45) 0.3(0.45) 0.5(0.45) ...
O2 (0.3) 0.6(0.3) 0.2(0.3) 0.3(0.3) ...
O3 (0.1) 0.3(0.1) 0.3(0.1) 0.9(0.1) ...

Example weighted decision matrix above. I am too lazy to calculate the sums but you get the idea.

Research

CRAAP Test

A test (framework?) that helps you determine how good a source is to use.